Dragon
Quest (ドラゴンクエスト ,Doragon Kuesuto), published
as
Dragon Warrior in North America
until the 2005 release of Dragon Quest VIII: Journey
of the Cursed King, is a series of role-playing
games created by Yūji Horii and published by Square
Enix (formerly Enix). Installments of the series
have appeared on MSX computers, Famicom/NES, Super
Famicom/Super NES, Game Boy Color, Game Boy Advance,
Nintendo DS, PlayStation, PlayStation 2 and Wii
video game consoles, as well as on several models
of mobile phone. As of February 2009, the Dragon
Quest series has sold nearly 45 million units
worldwide. It is Square Enix's second most successful
franchise after Final Fantasy and is one of the
most popular video game franchises in Japan.
Dragon Quest's North American name was changed
due to a trademark conflict with the role-playing
game DragonQuest, which was published by veteran
wargame publisher SPI in the 1980s until the company's
bankruptcy in 1982 and purchase by TSR, which
then published it as an alternate line to Dungeons
& Dragons until 1987. In 2003, Square Enix registered
the Dragon Quest trademark in the US, making the
Dragon Warrior name obsolete.
Development
History
In 1982, Enix sponsored a national video game
programming contest, which brought much of the
Dragon Quest team together, including Yūji Horii.[6]
The prize of the competition was a trip to the
United States, and a visit to AppleFest '83
in San Francisco, where Horii discovered Wizardry.[7]
Koichi Nakamura and Yukinobu Chida, two other
winners of the contest, along with Horii, released
The Portopia Serial Murder Case for the Famicom
for Enix. Sugiyama, already famous for jingles
and pop songs, impressed with the group's work,
sent a postcard to Enix, commenting on the software.[8]
In response, Enix asked him to write music for
some of its games. The group then decided to
make a console role-playing game, using a combination
of Wizardry and Ultima. Dragon Ball creator
Akira Toriyama, who knew Horii through the manga
magazine Shonen Jump, was commissioned to illustrate
the characters and monsters to separate the
game from other RPGs of the time and the Dragon
Quest "team" was born.[9][10]
Dragon Quest was created by Yūji Horii, who
has been the scenario director since. The series
monster and character designs, as well as box
art, are done by famed Dragon Ball manga artist,
Akira Toriyama.[11] All of the music for the
Dragon Quest series has been composed by Koichi
Sugiyama.[6] Dragon Quest games have been developed
by Chunsoft, Heartbeat, Artepiazza, and starting
with Dragon Quest VIII, Level-5.[12] Horii's
own company, Armor Project, is in charge of
the Dragon Quest games, which were published
by Enix and now Square Enix. While Toriyama
is the series' character designer, the primary
designs are first conceived by Horii, before
being handed to Toriyama to re-draw under Horii's
supervision.[13] When Horii first created Dragon
Quest, most people doubted that a fantasy series
with swords and dungeons instead of science
fiction would become popular in Japan; but the
series has become a phenomenon there.[14]
Dragon Quest is not nearly as successful outside
Japan, having been eclipsed by Final Fantasy
and other RPG series. Because of Enix America
Corporation's closure in the mid 1990's, Dragon
Quest V and Dragon Quest VI were never officially
released in North America. In Europe, none of
the games have seen release prior to the spin-off
Dragon Warrior Monsters then Dragon Quest VIII:
Journey of the Cursed King. With the merger
of Square with Enix in 2003, the number of places
that Dragon Quest games are released has greatly
increased.[14] In May 2008, Square Enix announced
localizations of the Nintendo DS remakes of
Dragon Quest IV, V, and VI, known collectively
as the Zenithia trilogy, for North America and
the PAL region.[15][16] With this announcement,
all the main games in the Dragon Quest series
will now have seen release outside Japan at
least once.
The ninth installment is due to be released
in Japan for Nintendo DS in July 2009. North
American and European and other PAL region releases
are suspected to follow. The tenth installment
of the main series is currently in development
for the Wii.
Creation and design
At the time I first made Dragon Quest, role-playing
games on the computer were still very much in
the realm of hardcore fans and not very accessible
to other players. So I decided to create a system
that was easy to understand and emotionally
involving, and then placed my story within that
framework.
—Yūji Horii[9]
Yūji Horii originally used the full-screen
map of Ultima and the battle and stats oriented
Wizardry screen to create the gameplay of Dragon
Quest.[7] The first six Dragon Quest games'
stories are divided into two trilogies. The
first three games of the series tell the story
of the legendary hero known as Roto (also known
as Erdrick or Loto in the American NES and GBC
versions, respectively). Dragon Quest IV-VI
are based around a castle in the sky called
Zenithia, and are referred to as the Tenku in
Japan, meaning Heaven. The main series from
Dragon Quest VII on are independent of each
other and stand alone.[17]
The typical Dragon Quest plot involves a certain
villain to be defeated at the end of the game,
usually one who threatens the world in some
way. However, the plotline often consists of
smaller stories involving different NPC's the
player meets as the adventure goes on.[18] The
games themselves feature a number of religious
overtones--saving the game (in later games)
and reviving characters who have died is performed
by clergy in churches. Bishops are often seen
wandering around the overworld of Dragon Warrior
Monsters and have the ability to heal. The final
enemy in some of the Dragon Quest games is known
as the Demon Lord. For instance, in Dragon Warrior
VII, the Demon Lord, known as Orgodemir in that
particular game, is the final boss, and there
is also a sidequest to battle God himself.[10]
The first four Dragon Warrior titles suffered
from substantial censorship in their North American
localizations, largely in keeping with Nintendo
of America's content guidelines at the time,
which placed severe restrictions on religious
iconography and mature content. When these games
were remade for the Game Boy Color, many of
these censorships were taken out.[19] Since
Dragon Warrior VII, the games have been kept
similar to their original versions when going
through localization.[20]